PLATFORMER STARTER KIT - FREE SAMPLE
Made by GameShipKit (https://gameshipkit.com)

Everything for one playable grass level: the hero with 13 frames, a slime and a bat,
the grass tileset, a coin, heart, spikes, spring, checkpoint flag, door and crate,
a tree, bush, fence, grass and flowers, a 3-layer sky background, 5 effects, 9 sounds,
a number font and a Godot 4 example level that runs as it is.

The full kit adds 3 more hero colours, 4 more enemies with a boss, the cave and castle
tilesets and backgrounds, 7 more props and traps, 5 more decorations, 9 more effects,
8 more sounds and the UI kit:
https://gameshipkit.com/platformer-pack/

SIZES
- Tiles are 16 x 16. The hero and small enemies are 16 x 16 frames in one row. The boss is 32 x 32.
- Sprite sheets are one row, left to right, no padding. Characters and enemies face right.
- Each folder has a .json file with frame counts, speeds and loop flags.
- Hero frames: idle 0-1, run 2-7, jump 8, fall 9, hurt 10, die 11-12.
- Enemy frames: idle 0-1, move 2-5, attack 6-8, hurt 9-10, die 11-13.
- Tileset: 8 columns. The first 16 tiles are every mix of open sides (see Tiles/tileset.json),
  then inner corners, two fill variations, a wooden one-way platform and a ladder.
- Backgrounds are 320 x 180 and repeat sideways, one file per layer for parallax.
- Sounds are 44.1 kHz mono WAV.
- Set the texture filter to Nearest so the pixels stay sharp.

GODOT 4 EXAMPLE
Open Godot/platformer_example/project.godot in Godot 4.3 or newer and press Play.
Move with the arrow keys or A and D, jump with Space, Z or Up. A game pad works too.
The level is drawn with letters at the top of scripts/main.gd: # is ground, = is a wooden platform,
c is a coin, s is a slime, b is a bat, ^ is spikes, S is a spring, F is a checkpoint flag, D is the goal door,
C is a crate, P is where the hero starts. Change the letters to change the level.
The example was run in Godot 4.7.1.

HOW IT WAS MADE
The pixels were placed by code written with AI help: it draws the shapes, shading and outlines.
The enemies come from our Pixel Monster Generator and the effects from Pixel VFX Studio.
The sounds are synthesized by code. No image or audio generation model was used.

You may use these files in personal and commercial games. See LICENSE.txt.
