Racing Kit (Free) · GameShipKit
https://gameshipkit.com/racing-pack/

3 cars, 2 race tracks and 4 track props for 2D top-down and 3D racing games.
1 unit = 1 metre everywhere. Y is up in 3D.

CARS  (Cars/<Name>/)
  _unity_+z.glb   3D model facing +Z (Unity)
  _godot_-z.glb   3D model facing -Z (Godot)
  _+x.glb         3D model facing +X (for the GameShipKit car scripts)
                  Wheels are separate nodes: Wheel_FL, Wheel_FR, Wheel_RL, Wheel_RR at the wheel centres.
                  Spin the _Spin child, steer the Wheel_F* node.
  _top_1024.png / _top_256.png   top-down sprite, transparent, facing right
  _side_1024.png                  side view, facing right
  _sheet_top_32.png + .json       32 directions seen from above
  _sheet_34_32.png + .json        32 directions at a 3/4 angle (35 degrees)
                  Frame 0 faces right, each next frame turns the car counter-clockwise by 11.25 degrees.
  _design.json    the look, open it again in the Car Designer
  _handling.json  driving settings for the Car Handling Designer and its scripts

TRACKS  (Tracks/<Name>/)
  .glb            road, curbs, walls, pillars, start line, ground. Empty nodes: Start,
                  Checkpoint_00.., Grid_1..8, and the RacingLine
  _top_2048.png   top-down image for 2D games
  .json           center line, racing line with target speeds (m/s), checkpoints, grid,
                  and the mapping from metres to pixels of the top-down image

PROPS  (Props/)
  3D/*.glb, Top/*_top.png (256 px), Isometric/*_iso.png (256 and 512 px)

FULL PACK
  12 cars, 7 tracks (asphalt, dirt, snow and neon), 11 props, 4096 px track images,
  and Godot and Unity scripts for the cars and tracks. It comes with GameShipKit Pro:
  https://gameshipkit.com/racing-pack/

Make more with the free tools: Car Designer, Car Handling Designer and Racing Track Builder at gameshipkit.com
