TINY TOWN BUILDINGS FREE v1.0
GameShipKit · https://gameshipkit.com

8 buildings: houses, shops, taverns, towers, castle keeps, apartments, barns and office towers.
Every building comes in three matching views: a 2D pixel front view, an isometric sprite and a low-poly 3D model.

FOLDERS
Pixel/day, Pixel/night          2D front view PNGs at real pixel size (16 px per window), day and lit night
Pixel/day_4x, Pixel/night_4x    the same scaled 4x with nearest neighbour
Isometric/...                   isometric sprites on 32 x 16 tiles, same layout
Pixel/sheet_day.png, Isometric/sheet_day.png   all buildings on one sheet, with JSON rects
3D/*.glb                        low-poly models with pixel art textures inside
buildings.json                  sizes, footprints, door positions, ground anchors and seeds

2D AND ISOMETRIC
The bottom row of each PNG is the ground line. Use nearest filtering when you scale.
For isometric maps, buildings.json gives each footprint in tiles and the pixel of the nearest ground corner.

3D (GODOT 4, UNITY, BLENDER)
One unit is one metre. Each building stands on y = 0 with the front facing +Z.
Godot 4: copy the GLB files into the project and drag one into a scene. Set the texture filter to Nearest for sharp pixels.
Unity: import with glTFast, then set the textures to Point filtering.

FULL VERSION
The full pack has 48 buildings, six of every type, in all three views.
It comes with GameShipKit Pro: https://gameshipkit.com/packs/?ref=townfree
Make your own with the free building generators: https://gameshipkit.com/tools/pixel-building-generator/

Tiny Town Buildings by GameShipKit (gameshipkit.com)

You may use these assets in personal and commercial games and apps, edited or as they are.
Credit is appreciated, not required.
You may not resell or redistribute the assets themselves, alone or in another asset pack.

How it was made: every building was generated by code (the GameShipKit Pixel, Isometric and
3D Building Generators, written with AI help), not by an image-generation model. The 3D files
were loaded and checked in Godot 4.7.
