Home / Level Design / Autotile Generator

Autotile Generator

Pick a terrain and a background, or drop your own seamless textures, and shape the edge: width, roundness, ragged edges, outline and shadow. Or drop an RPG Maker A2 autotile. The tool builds all 47 blob tiles, lets you paint a test map with them, and exports the tileset with a Godot 4 terrain resource, a Tiled Wang set and an RPG Maker A2 block.

Terrain
Or drop your own seamless texture
Background
Or drop your own seamless texture
Edge
Edge inset
Round corners
Ragged edge
Outline
Shadow
Drag to paint. Right drag or Shift to erase.

A ZIP with the 47-tile PNG, a Godot 4 TileSet with the terrain already set up, a Tiled tileset with a Wang set, an RPG Maker A2 block and the tile layout as JSON.

Pro · The Autotile Generator is part of GameShipKit Pro, with every Pro feature of the other tools. See plans

What a blob autotile is

A terrain like grass on dirt needs a different tile for every way its neighbors can sit around it: an edge on the left, a corner at the top right, a thin strip, a lonely island. Counting all eight neighbors, there are 47 different shapes. With all 47 drawn, an engine can pick the right one automatically while you paint. That set is called a blob tileset, and drawing it by hand is a day of careful pixel work.

Two ways to build it

From two textures. Choose a terrain and a background from the built-in pixel materials or drop your own seamless textures. Shape the edge with the sliders. Edge inset sets how far the background shows into a tile at an edge. Ragged edge breaks straight lines into a natural shoreline that still lines up from tile to tile. Outline and shadow give the terrain depth. From an RPG Maker A2 tile. RPG Maker draws autotiles as a small 2 × 3 block and builds every shape from quarter tiles. Drop one and the tool expands it into the full 47 tiles any engine can use.

Using it in Godot 4

Put the PNG and the .tres file in the same folder of your project and open the TileSet on a TileMapLayer. The terrain is already set to Match Corners and Sides with every peering bit filled in. Pick the terrain in the Terrains tab and paint.

Using it in Tiled and RPG Maker

In Tiled, open the .tsx file. It has a mixed Wang set, so the Terrain Brush paints with the right tiles. For RPG Maker MV and MZ, use the A2 block exported at 48 px tile size and paste it into your A2 sheet.

Test before you export

The map at the top uses the tiles as you change them. Paint, erase, roll a new island and look for seams or shapes that read wrong. Everything runs in your browser. Your textures are not uploaded.