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Pixel Art to 3D Voxel Model

Drop in a pixel art sprite and get a real 3D voxel model. Pick flat or puffy, set the thickness and download GLB for Unity and Godot, OBJ for Blender or VOX for MagicaVoxel.

Click or drop a sprite here
Up to 256 × 256 pixels, or a 2× to 8× upscale of that. Add several for batch export.

Every pixel is pushed out to the same thickness. Clean and readable.

GLB for Unity, Godot and web. OBJ with vertex colors for Blender. VOX opens in MagicaVoxel.

Pro batch export · convert every sprite you added into GLB and VOX in one ZIP. See plans

Add a sprite to see it in 3D.
Drag to rotate, scroll to zoom, double-click to reset.

How it works

Each solid pixel of your sprite becomes a column of cubes, called voxels. Only the outside faces are kept, so the model stays light enough for games. Colors are stored per vertex, so there is no texture to lose or blur. Pixel edges stay perfectly sharp at any distance.

Flat pushes every pixel out by the same amount. It looks like a cut-out paper or acrylic standee and keeps the sprite easy to read from the front. Puffy makes the middle of the shape thicker than the edges, like an inflated plush. It works well for characters, items and pickups that rotate.

Using the model in your engine

EngineFileTip
UnityGLBImport with a glTF package such as glTFast. Use an unlit or vertex color shader if colors look gray.
Godot 4GLBDrag it into the FileSystem dock. Vertex colors work out of the box.
BlenderGLB or OBJGLB keeps vertex colors as a color attribute. In the material, connect a Color Attribute node to Base Color.
MagicaVoxelVOXOpen it directly and keep editing voxel by voxel. Up to 255 colors.

Pixels per unit

This sets how big one pixel is in world units. With 16, a 16 × 16 sprite is exactly 1 unit wide. Match the value you use for your 2D sprites so 2D and 3D assets line up in the same scene.

Is my art uploaded?

No. The model is built in your browser with JavaScript and WebGL. Your sprites never leave your computer.