One afternoon of store art, done in one go
Shipping on more than one store means making the same images again and again in different shapes: a 512 icon and a 1024 icon without transparency, a feature graphic, phone and tablet screenshots with captions for Google Play, three screenshot sizes for the App Store, a dozen Steam capsules and library images, and an itch.io cover. The Launch Pack Wizard takes your art once and builds all of them, with sizes and rules taken from each store's current requirements.
What is in the pack
| Folder | Files |
|---|---|
| google-play | 512 × 512 icon, 1024 × 500 feature graphic, captioned phone screenshots, 10 inch tablet screenshots, Android launcher icons |
| app-store | 1024 × 1024 icon without transparency, captioned iPhone 6.9 inch and iPad 13 inch screenshots |
| steam | Header, small, main and vertical capsules, library capsule, header, hero and logo, page background, 1920 × 1080 screenshots without captions |
| itch-io | 630 × 500 cover image, 960 wide page banner, screenshots |
A CHECKLIST.txt in the ZIP lists every file with where to upload it, and what each store still needs from you, such as a trailer, a privacy policy link or age rating answers.
Rules it follows
The App Store icon is filled with a solid background, since Apple rejects icons with transparency. Google Play screenshots keep the long side at most twice the short side. Steam capsules show only your art and logo, and Steam screenshots are your raw gameplay without captions, as Valve asks. The small Steam capsule gets a logo big enough to read in search results.
Is anything uploaded?
No. Everything is drawn in your browser. Your art never leaves your device.