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AI Prop Sheet Cutter

Ask an image model for a set of potions, weapons or furniture and you get one picture with everything on it, usually on a white or fake checkerboard background. Drop the sheet: the tool removes the background, finds every separate object, keeps small bits like a sparkle or a sword hilt with the object they belong to, and cuts each one into its own trimmed transparent PNG. Make them all the same size for an inventory grid, name them and download a ZIP, or with Pro pack them into an atlas with a JSON file.

Click or drop a sheet
Many items on one picture, any background
Background
Tolerance40
Find the items
Join gaps8 px
Ignore specks200

Raise Join gaps if an item is split in two, lower it if two items are joined. Click a box on the sheet to leave that item out.

Output
Padding2 px
Name
Drop an AI sheet with several items to start.
Pro · No limit on items per sheet, and a packed atlas with a TexturePacker-style JSON for Phaser, Godot, Unity and others. See plans

Why AI item sheets are hard to use

Image models are good at drawing a whole set of items in one go, and the set comes out in a matching style. But a game needs each item as its own file with a transparent background, and cutting twelve items out by hand in an image editor takes a long time. The background is often not even transparent, just white or a painted grey checkerboard.

How it works

The tool first removes a flat or checkerboard background the same way as the AI PNG Fixer. Then it looks for groups of visible pixels. Parts that are only a few pixels apart, like a sparkle next to a gem or a blade and its hilt, are joined into one item with the Join gaps setting. Tiny specks are ignored. Every item is cut out with only its own pixels, so a neighbour's corner never sneaks in, then trimmed or fitted into a cell of the same size. Items are numbered in reading order, row by row from left to right.

Using the result

Choose a cell size such as 128 for an inventory grid, so every icon is the same size. Choose Standing on the bottom for characters and furniture so they all touch the floor at the same line. The edge pixels get the colour of the item, which keeps outlines clean when the engine scales the sprite.

Is my image uploaded?

No. Everything happens in your browser.