3D Toon Shader Maker
Drop a GLB or VRM model, or start from the sample character, and turn it into anime-style cel shading. Choose how many light bands it has, the colour of the shadows, the width of the outline, a rim light around the edge and a sharp highlight. Every slider updates the live 3D view, and the presets give you a starting look in one click. When it looks right, export a Godot 4 toon shader with an outline pass and a ready material, plus a Unity URP shader with the same settings.
Characters, props, buildings. Rigged models keep their animations
ZIP: a Godot 4 toon .gdshader, an outline .gdshader and a ready ShaderMaterial (.tres) with the outline as its next pass, a Unity URP shader (.shader) with toon, outline and shadow passes, a preview PNG and a README. Light colour and direction stay in your scene, so set them on your DirectionalLight.