GameShipKit is a set of browser tools and game asset packs for indie game developers. It covers the jobs around making a game that are not the game itself: sprites and tiles, sound, store images, trailers, game economy and launch.
Who makes it
GameShipKit is made by Jaehyun Cho, a solo indie game developer in South Korea. Most tools started as something I needed for my own games. I build them with AI coding help and test the exports in Godot and Unity before they go on the site.
How the tools work
The tools run in your browser. There is no account and no install. Most tools never upload your files. They stay on your own computer. A few tools say clearly on the page when they send something, for example when you use your own AI key.
Free and Pro
Most tools are free to use. Pro ($8 a month, $59 a year or a $5 7-day pass) unlocks bigger exports, engine files, a few Pro-only tools and the full asset packs. Every asset pack also has a free sample.
AI use
Some asset packs and samples are made with AI help, and the pack pages say so. AI-made assets are cleaned up and checked by hand before they are released.
Where else to find GameShipKit
itch.io · X · Bluesky · YouTube · Product Hunt · MCP server
Contact
Questions, bug reports and ideas for new tools: [email protected]. I read every email.