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๐Ÿ—ก๏ธ UI, Items and Story

Menus, inventories and dialogue make a game feel finished. Resize panels and buttons without breaking their corners, make item tooltips and trading cards from a spreadsheet, build a visual novel interface and write branching conversations that export to Ren'Py, Ink, Yarn, Godot and Unity.

  1. Make the UI frames and buttons.
  2. Fill the inventory with item cards.
  3. Write the dialogue and the visual novel screens.
  1. 1๐Ÿ”ฒ9-Slice Panel MakerTurn one UI panel or button into any size with sharp corners. Auto-detects the slices and gives Godot, Unity, Phaser and CSS values.
  2. 2๐Ÿ—ก๏ธItem Tooltip & Card MakerMake RPG item tooltips and trading cards with rarity colours and stats. Generate a whole item list from a spreadsheet in one go.
  3. 3๐Ÿ“–Visual Novel UI Kit BuilderGet plain visual novel UI templates, decorate them with AI, and drop the results back to get a sized, sliced Ren'Py GUI.
  4. 4๐Ÿ’ฌBranching Dialogue EditorWrite branching conversations as a node map with choices and variables, play them on the spot and export to Ren'Py, Ink, Yarn, Godot or Unity.Pro
  5. 5๐Ÿ“ˆGame Economy & Progression DesignerDesign XP curves, income and upgrade costs, then simulate a player day by day to find walls, inflation and pacing problems.Pro