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๐พ Pixel Art Workshop
Pixel art games need many small, consistent assets. Convert sketches and renders into real pixel art, repair AI pixel art, make colour variants for enemies and teams, build autotiles for your maps, play sprite sheets as animations and even turn sprites into 3D voxel models or give them normal maps for 2D lights.
- Start from your own art, a render or AI art and get real pixels.
- Make colour variants for enemies, teams and skins.
- Build tiles and animations from the finished sprites.
- Add normal maps or voxel models if the game uses lights or 3D.
- 1๐พImage to Pixel Art ConverterTurn drawings, 3D renders and photos into clean pixel art sprites: real pixel size, limited palette, outline and clean edges.
- 2๐ชAI Pixel Art FixerAI pixel art is blurry, off-grid and full of in-between colours. Find the hidden grid, rebuild true pixels and cut the palette.
- 3๐ญSprite Recolor & Palette SwapTurn one sprite into many colour variants: enemy tiers, team colours, rare skins. Shading stays intact. Runtime palette swap shaders for Godot and Unity.
- 4๐งฉAutotile GeneratorTurn two textures or one RPG Maker A2 tile into a full 47-tile blob tileset with a ready Godot terrain and Tiled Wang set.Pro
- 5๐๏ธSprite Sheet AnimatorSlice a sprite sheet, GIF or video into frames, set up animations and export for Phaser, Godot and Unity.
- 6๐งPixel Art to 3D Voxel ModelTurn a 2D pixel sprite into a 3D voxel model. Export GLB, OBJ or MagicaVoxel VOX.
- 7๐ก2D Sprite Normal Map GeneratorMake normal maps for 2D sprites and sprite sheets, then move a light over them to check the look. Godot and Unity ready.