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๐Ÿ—บ๏ธ Levels and Worlds

Worlds need lots of ground, walls and space to explore. Generate dungeon and overworld layouts, turn a few terrain drawings into a full autotile set for Godot or Tiled, make ground textures repeat without seams and build a camera that follows the player the way good platformers and top-down games do.

  1. Generate a map layout to start from.
  2. Make the terrain tiles and textures.
  3. Set up the camera that shows it all.
  1. 1๐Ÿ—บ๏ธProcedural Map GeneratorGenerate dungeon, cave and island tile maps from a seed. Export PNG, Tiled JSON and CSV.
  2. 2๐Ÿ”๏ธ3D Map GeneratorMake 3D terrain, a 3D dungeon or a voxel island from a seed. Turn it in 3D, then export a heightmap, GLB and game data.
  3. 3๐ŸงฉAutotile GeneratorTurn two textures or one RPG Maker A2 tile into a full 47-tile blob tileset with a ready Godot terrain and Tiled Wang set.Pro
  4. 4๐ŸงฑAI Texture Seamless FixerAI ground and wall textures show hard seams and light patches when repeated. Cut a clean tile that repeats without a visible edge.
  5. 5๐ŸŽฅ2D Camera System BuilderTune a follow camera on a playable level: deadzone, lookahead, smoothing and screen shake. Export the script.
  6. 6โœจParticle Effect BuilderMake fire, smoke, explosions, hit sparks and magic for your game. Export a looping sprite sheet.