What this makes
Cyberpunk game UI has its own look: thin neon lines that glow, corners cut off at an angle, dark see-through glass, scanlines, tiny tech labels and a bit of glitch. This tool draws that look as clean shapes at any size. Pick a piece and a colour set, tune the glow, line width, corner cut, fill, scanlines and glitch, and download a transparent PNG.
Pieces
Buttons, icon buttons, panels with a title strip, a dialog box with a portrait slot and a name tag, segmented health and energy bars, a round gauge, aiming reticles, minimap frames in circle, hexagon or square, small tags, toggles, checkboxes and a warning banner. Every piece follows the same style settings, which is what makes a whole HUD feel like one game.
States and glitch
Hover glows brighter, pressed fills the shape with the neon colour, and disabled turns grey with no glow. The glitch slider splits the colours and shifts thin slices sideways, and Pro exports eight glitch frames of any piece on one sheet, ready to flicker in your game.
Godot and Unity
The Pro kit comes with a Godot 4 theme file. Copy the cyber_ui folder into your project, set the theme on your root Control and every Button, Panel, ProgressBar, CheckBox, CheckButton and LineEdit uses the kit. For Unity every stretchable sprite comes with its .meta file, so the nine-slice border is already set when you import it. Use Image Type Sliced.
Fonts
Orbitron, Share Tech Mono and Tilt Neon are under the SIL Open Font License, so the text in your images can go into a commercial game. The kit includes the font files and their licences.
Is anything uploaded?
No. Everything is drawn in your browser.