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Game Design Document Generator

Pick a genre to start from an example, then fill in your pitch, design pillars, core loop, mechanics, progression, art, money model and feature list. You get a one-page GDD and a full design document as you type, in English or Korean. The scope check adds up your must-have features against your team and months and tells you if the plan fits, and milestones get real dates. Copy it as Markdown for free. Pro downloads the document as a web page you can print to PDF, a one-page PNG, a backlog CSV for Trello, Notion or Jira, and milestone dates for your calendar.

2. Pitch
3. Pillars and core loop
4. Mechanics and progression
5. Story, art and audio
6. Money
7. Features and scope

    Pro ยท The full GDD as a styled web page you can print to PDF or share, the one page as a PNG, your features as a backlog CSV for Trello, Notion, Jira or GitHub, and the milestones as calendar events. See plans

    What a game design document is for

    A GDD keeps everyone, including future you, building the same game. The one-page version answers the questions a publisher, a teammate or a game jam judge asks first: what is it, who is it for, what does the player do, why is it different and how does it make money. The full version adds mechanics, progression, art direction, the feature list and the plan. Write the one page first. If it is hard to fill in, the idea needs more thought before you write code.

    Pillars and the core loop

    Design pillars are three short promises, like "every death is fair" or "cozy, never stressful". When you are unsure about a feature, check it against the pillars and cut what does not serve them. The core loop is the few actions the player repeats every minute, such as explore, fight, loot, upgrade. If the loop is not fun on its own with placeholder art, more content will not save it.

    The scope check

    Most indie games run out of time, not ideas. Give each feature a size and a priority. The tool adds up the must-have features in person-weeks and compares them with your team, hours and months, keeping 30% for bugs, polish, store pages and surprises. If the must-haves do not fit, cut or shrink them now. Milestones are placed for you: prototype, vertical slice, alpha with every must-have in, beta and launch.

    Is my idea uploaded?

    No. Everything stays in your browser and is saved only on this device.