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๐ Plan Your Game
Most indie games run out of time or money, not ideas. Write the one-page design and check the scope against your team, tune the in-game economy and the gacha or loot odds, estimate what the game could earn, plan which languages to ship and get the privacy policy every store asks for.
- Write the one-page GDD and check the scope.
- Balance the economy and the drop rates.
- Estimate revenue, then plan languages and the privacy policy.
- 1๐Game Design Document GeneratorTurn your game idea into a one-page GDD and a full design document, with a core loop diagram, a scope check and milestone dates.
- 2๐Game Economy & Progression DesignerDesign XP curves, income and upgrade costs, then simulate a player day by day to find walls, inflation and pacing problems.Pro
- 3๐Spreadsheet to Game Data JSONPaste from Google Sheets or drop an Excel file and get clean, typed JSON for your game, with checks for bad values and code for Unity and Godot.
- 4๐ณSkill Tree EditorDraw a skill, talent or tech tree with drag and drop, test it by spending points, and export JSON with Godot and Unity scripts.
- 5๐ฐGacha & Drop Rate CalculatorDesign a gacha or loot table with pity and rate-up. See expected pulls and real rates, test pulls, and make the odds table stores and Korean law ask for.
- 6๐Steam Wishlist & Revenue CalculatorEstimate launch sales from wishlists, a game's sales from its reviews, and what reaches your bank after Steam's cut, refunds, taxes and regional prices.
- 7๐Game Localization ManagerKeep every language of your game in one table. Find missing translations and broken placeholders, then export for Godot, Unity, Android and iOS.
- 8๐Game Privacy Policy GeneratorTick the SDKs your game uses and get a privacy policy for Google Play, the App Store and Steam, with GDPR, California and Korea sections.
- 9๐Playtest Survey GeneratorGet the right playtest questions for your stage, build a Google Form with one script, and turn the answers into a clear report.
- 10๐Retention & LTV CalculatorTurn D1, D7 and D30 retention plus ad and purchase revenue into lifetime value, payback day and ROAS for your mobile game.