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Pixel Item & Weapon Generator

Pixel Item & Weapon Generator is a free browser tool for indie game developers. Pixel item generator: make 16-64 px pixel art swords, potions, shields, gems, coins and chests with rarity colours, and export an icon sheet or animated sprite.

Pick one of nineteen item types, or roll a random one, then change its shape, metal, handle, rarity and size. Every icon is shaded and outlined like hand-made pixel art, and can shine, bob or spin. Roll a set of twenty-four matching loot icons, snap them to one palette, and download an icon sheet with its atlas data, or send the whole set to the Inventory Database Builder.

Look
Pixels
Shape
Rarity
Metal
Trim
Handle
Colour
Angle
Outline
Glow
Slot frame
Palette

Your item is saved in this browser. Press ? for keyboard shortcuts.

Pro · 4x and 8x icons, the whole set as separate PNG files with Godot 4 AtlasTextures, and a Godot SpriteFrames file for the animation. Free: icons, the set sheet and the animation sheet at 1x and 2x. See plans

Animation
Background
Scale

What you get

Nineteen kinds of item: sword, dagger, axe, hammer, spear, bow, staff, shield, potion, gem, key, coin, food, chest, helmet, armour, book, scroll and ring. Each has four base shapes, and every roll also changes lengths, widths, guards, heads and emblems, so the random button rarely gives the same icon twice. Icons come at 16, 24, 32, 48 or 64 pixels. Each size is drawn again from the shapes at that size, not stretched, so a 16 px dagger is still a clean dagger.

The shading follows the usual pixel art rules. Light comes from the top left. Blades are split into a lit and a shaded half. Handles are shaded round and wrapped. Gems are cut into facets. The outline takes the darkest colour of the part next to it, and the soft outline lightens it on the lit side, so icons do not look like stickers.

Rarity, metal and colour

Rarity picks the trim metal, the gems and a glow in the usual tier colours: grey, green, blue, purple and orange. You can set the trim yourself, turn the glow off, and pick any colour for gems, potions, cloth and magic. The slot frame bakes an inventory slot behind the icon in the rarity colour.

Rolling a set

Mixed loot rolls twenty-four different items that share your metal, outline, size and palette, so they sit together in one inventory. All this type rolls twenty-four swords or potions, and one per rarity shows the same kind of item from common to legendary. Click an icon in the set to edit it. Pick a palette such as PICO-8 or Endesga 32 to snap every colour to it, so the icons also match art from other tools.

Using the files

The set sheet is one PNG with a JSON atlas that lists each icon's name, type, rarity and position. Send set to Inventory Database opens the Inventory and Item Database Builder with every icon added as an item, ready for stats and export to Unity or Godot. The animation sheet holds the shine, bob or spin frames in one row with their speed. Set the texture filter to nearest so pixels stay sharp.

Can I use the icons commercially?

Yes. The icons you make are yours to use in free and commercial games. They are drawn by code from simple shapes, not by an AI image model, and are not copies of any game's sprites.

FAQ

Is Pixel Item & Weapon Generator free?

Yes. It runs in your browser with no account and no install. Some tools have a small daily free limit, and bigger exports or extras are marked Pro on the page.

Are my files uploaded?

No. The tool runs in your browser, so your files stay on your own computer.

Who makes GameShipKit?

GameShipKit is made by Jaehyun Cho, a solo indie game developer who builds tools for his own games and shares them. See the About page for more.

Updated 2026-11-10 · Made by GameShipKit

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