One body, every pose
Drawing a character twice and keeping them on-model is the hard part. 3D Pose Studio fixes the body first — pick female, male, child or elderly — and then changes only the pose. Because every pose runs the same skeleton and the same proportions, the character never shifts between frames. That is what keeps a sprite sheet or a set of reference drawings consistent.
How to use it
Pick a body type, then a pose from the library. Spin the camera or jump to a front, side or three-quarter angle. Switch to Line view for a clean mannequin to draw over, or Solid to see the form. To build a set, turn on “Pick for batch”, choose the poses you want, and export them as a sprite sheet or a ZIP of transparent frames — all rendered from the same camera so the scale matches. You can also drop in your own rigged model (.glb, .vrm, .fbx or .dae); the poses are tuned for the built-in mannequin, so treat them as a starting point on other rigs.
What you can export
A transparent PNG of the current pose is free, a few a day. Pro adds the batch sprite sheet, the frame-by-frame ZIP and a posed GLB you can drop straight into Godot or Unity.