Tiny Dungeon Crew · Tiny Pixel UI · Tiny Town Buildings · Racing Kit · Survival Kit
Survival Kit
Everything for a small island survival game: a sandy island with a grassy hill, a log cabin on stilts, a rowboat and a raft, palm trees, rocks and bushes, a campfire, tools and loot, and a survivor who can walk, run, chop and fish. Every model is a low-poly GLB with flat colours, so it stays light and looks the same in any engine.
The full pack comes with the monthly and yearly Pro plans. Free: the island, the cabin, the rowboat, a palm tree, a rock, a campfire, a crate, a log, an axe, the water tile, a demo scene, the survivor and four icons. Use them in commercial games.
An island, a cabin and a boat
The island is about 30 metres across, with a beach, a grassy cap and a small hill. The log cabin stands on stilts with a porch, steps, a window and a door on its own hinge node, so it can open. The rowboat has two oars as separate nodes, and a dock leads out to it. A ready scene puts it all together.
An animated survivor
A low-poly survivor with a bandana and boots, with seven animations: Idle, Walk, Run, Chop, Fish, PickUp and Wave. One version holds an axe. The right hand has a ToolSocket_R node, so you can put any tool in it.
16 item icons
Wood, planks, stone, coconut, fish, berries, rope, a seashell, a starfish, an axe, a fishing rod, a torch, a bucket, a campfire, a crate and a treasure chest, rendered from the same models, at 64, 128 and 256 pixels with a dark outline, plus sprite sheets with JSON rects for an inventory.
What is inside
- Environment: island, small islet, water tile, dock
- Buildings: log cabin, tent
- Boats: rowboat with oars, log raft with a sail
- Nature: 2 palm trees, berry bush, 3 rocks, grass, driftwood, starfish, seashell
- Props: campfire, crate, barrel, log, log pile, tree stump, axe, fishing rod, bucket, sign post, torch, treasure chest
- Character: survivor, survivor with an axe, 7 animations
- Scenes: the whole island, with and without water
- Icons: 16 items in 3 sizes and sprite sheets
Godot, Unity and other engines
In Godot 4, drag a GLB into the project and it imports as a scene. The survivor's AnimationPlayer has all seven animations. We opened the scene and the survivor in Godot 4.7 before release. In Unity, add the glTFast package and drop the files into Assets. Any engine that reads glTF 2.0 works. One unit is one metre and the models face +Z.
Free or full pack
| Free | Pro | |
|---|---|---|
| 3D models | 10 | 30 |
| Demo scenes | 1 | 2 |
| Animated survivor | ✓ | ✓ |
| Survivor with an axe | ✓ | |
| Item icons | 4 | 16 |
| Icon sprite sheets | ✓ | |
| Commercial use | ✓ | ✓ |
How it was made
Every model was built by AI-written code that places each shape with three.js, then exported as glTF and checked in Godot. No image or 3D generation model was used.
License
Use the models and icons in personal and commercial games and apps, edit and recolor them, and show them in trailers and screenshots. Credit is welcome but not required. Do not resell or share the files themselves, on their own or inside another asset pack, and do not use them to train AI models.