Tiny Dungeon Crew · Tiny Pixel UI · Tiny Town Buildings
Tiny Town Buildings
Houses, shops, taverns, towers, castle keeps, apartments, barns and office towers. Every building comes three ways that match: a 2D pixel front for side-view games, an isometric sprite for city and farm maps, and a low-poly 3D model with the same pixel textures.
The full pack comes with the monthly and yearly Pro plans. Free: one building of each type in all three views, day and night. Use them in commercial games.
2D pixel fronts
16 pixels per window and 20 per floor, with the ground on the bottom row, so they line up with 16 and 32 pixel characters. Every building also comes with lit windows for night scenes.
Isometric sprites
Built on 32 by 16 pixel isometric tiles. The JSON file gives each footprint in tiles and the pixel of the nearest ground corner, which is how the town below was placed.
3D models
Low-poly GLB files with the pixel art textures inside, one unit per metre, standing on the origin and facing +Z. All 48 were loaded in Godot 4.7.
All 48 buildings
Free or full pack
| Free | Pro | |
|---|---|---|
| Buildings | 8 (one per type) | 48 (six per type) |
| 2D pixel front, day and night, 1x and 4x | ✓ | ✓ |
| Isometric sprite, day and night, 1x and 4x | ✓ | ✓ |
| 3D GLB model | ✓ | ✓ |
| Sprite sheets and JSON data | ✓ | ✓ |
| Commercial use | ✓ | ✓ |
Make your own
Every building was made with the free building generators on this site, from AI-written code rather than an image generator. Use them to make more buildings in the same style, or change the type and seed until you find the one you need.
License
Use the buildings in personal and commercial games and apps, edit and recolor them, and show them in trailers and screenshots. Credit is welcome but not required. Do not resell or share the files themselves, on their own or inside another asset pack, and do not use them to train AI models.