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3D Model Texturer

Put a material on any 3D model without painting: metal, rust, stone, wood and more, with worn edges, dirt and moss found from the shape. Exports a textured GLB.

Drop a model: grey, textured or AI generated
GLB, glTF, OBJ, FBX, STL, PLY or DAE · it does not need UVs
2. Material
Pattern size1.0
Bumps60%
3. Ageing
Worn edges60%
Dirt in gaps50%
On top
How much50%
4. Model and textures
Triangles
Texture size

Pro · 2048 px textures and a ZIP with every map as PNG: base colour, normal, the packed occlusion-roughness-metal map and each of those three on its own. Free: every material and ageing option, and a GLB with 1024 px textures. See plans
Drop a model, or try the grey sample.
The tool gives the model a new UV layout, then paints a full set of game textures on it: colour, roughness, metal, occlusion and a normal map. Worn edges and dirt are found from the shape of the model.

What this tool does

It puts a material on a 3D model without any painting. Drop a model, pick a material such as painted metal, rusty iron, stone or wood, and the tool makes the textures a game engine needs: base colour, roughness, metal, ambient occlusion and a normal map. The model does not need a UV layout. The tool unwraps it for you with xatlas and can also reduce the triangle count on the way.

The materials are computed from the 3D position of every texel, so a pattern runs across the model without a break at the UV seams. Nothing is uploaded. Everything runs in your browser.

Ageing that follows the shape

The tool measures how the surface bends. Outward edges and corners get worn: paint chips down to bare steel, stone and wood get lighter. Creases and hollows collect dirt and are shaded a little darker. Dust, snow or moss settles only on faces that look up. This is what makes a flat grey model read as a used object, and it is the part that takes longest by hand.

Keeping the colours you have

If your model already has a texture you like, choose Keep colours. The tool re-bakes the old texture onto the new layout and adds only the ageing on top. This is useful for models from image-to-3D tools, which come with flat colour and no wear.

Export

The download is a GLB with the textures inside. It opens in Godot, Unity (with glTFast), Unreal, Blender and three.js. The roughness and metal maps are packed the glTF way: occlusion in red, roughness in green, metal in blue. Pro adds a ZIP with every map as a separate PNG, which is handy for engines and tools that want them one by one.

Limits

The materials are stylised and procedural. They suit props, scenery, robots, statues and prototypes. They do not replace hand painting on a hero character, and they cannot put different materials on different parts yet: the whole model gets one material. The UV layout is automatic and made for baking, not for painting on by hand. Rigged models are not supported, because the new layout would break the skin weights. Models over about 40,000 triangles are reduced first so the unwrap stays fast.

Can I use the result in a commercial game?

Yes. The textures are generated by code in your browser, not by an AI image model, and they are yours to use in free and commercial projects. The rights to the model itself are whatever they were before.

3D Model Texturer is a free browser tool for indie game developers. 3D model texturer: auto PBR materials with worn edges, dirt and moss on any GLB, OBJ or FBX. No UVs or painting needed. Export a textured GLB in your browser.

Drop a 3D model, grey or textured, and pick a material. The tool unwraps the model, paints a full set of game textures on it and adds ageing that follows the shape: worn edges, dirt in the gaps, and dust, snow or moss on top. You get base colour, roughness, metal, occlusion and a normal map inside a GLB for Godot, Unity and Blender. It runs in your browser and nothing is uploaded.

FAQ

Is 3D Model Texturer free?

Yes. It runs in your browser with no account and no install. Some tools have a small daily free limit, and bigger exports or extras are marked Pro on the page.

Are my files uploaded?

No. The tool runs in your browser, so your files stay on your own computer.

Who makes GameShipKit?

GameShipKit is made by Jaehyun Cho, a solo indie game developer who builds tools for his own games and shares them. See the About page for more.

Updated 2026-11-14 · Made by GameShipKit

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