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Playtest Survey Generator

Pick your stage, from first prototype to Steam demo, and what you want to learn: fun, difficulty, tutorial, controls, performance, story or whether players would buy. You get a survey of well-worded questions with the right answer types, in English or Korean, which you can edit, reorder and extend. Paste the generated script into Google Apps Script and it builds the Google Form for you. Copy the questions for free. Pro adds an observer sheet for in-person tests and a results analyzer that turns the Google Forms CSV into averages, NPS, charts and the most common words.

Rebuilding replaces your edits. Keep surveys short: 10 to 20 questions take players about 5 minutes.

  1. Open script.google.com and click New project.
  2. Delete what is there, paste the script below and click Run.
  3. Allow access when Google asks. The form is created in your Google Drive.
  4. Open View, Logs or Execution log to find the link to share and the link to edit.

      
Drop the responses CSV
Google Forms: Responses โ€บ โ‹ฎ โ€บ Download responses (.csv)

The report appears here.

Pro ยท An observer sheet to fill in while you watch players, and a results analyzer that turns the responses CSV into averages, a recommend score, answer charts, common words and quotes, as a report you can share with your team. See plans

How to run a good playtest

Watch first, ask second. Players forget what confused them by the time they fill in a form, so sit quietly next to them or record the screen, note where they get stuck, and only help when they are completely lost. Then hand them the survey while the game is still fresh. Five testers find most of the big problems. Test again after you fix them.

Asking better questions

Ask about what happened, not what they would like. "Where did you get stuck?" gives you facts. "Would you like more levels?" gets a polite yes. Keep scales the same direction, low is bad and high is good, so averages can be compared between tests. Put the open questions about the best and worst moment near the end, when players have something to say. Do not ask for personal details you do not need.

What to ask at each stage

A prototype test answers one question: is the core loop fun? Ignore art and bugs. An alpha adds the tutorial, controls and readability. A beta adds performance, bugs, art and spending. A demo before launch, such as for Steam Next Fest, is about whether players would wishlist and buy, and at what price. The tool picks these for you when you change the stage.

Reading the results

The recommend score, or NPS, is the share of players who answer 9 or 10 minus the share who answer 0 to 6. Above 0 is fine for an early test and above 30 is strong. Averages on 1 to 5 scales are most useful compared between tests of the same game. The common words and quotes show what players noticed, which often matters more than the numbers.

Is anything uploaded?

No. The survey and the responses CSV stay in your browser.