What this makes
Isometric pixel art buildings for city builders, farm games, strategy maps and RPG towns. Pick a type such as a house, shop, tavern, tower, castle keep, apartment block, barn or office tower, and the generator builds it on a footprint of isometric tiles with walls, windows, a door and a roof. A new seed gives a new building of the same type. Width, depth, floors, roof, walls and colours can all be set by hand.
Made for 2:1 isometric tiles
One footprint cell is a 32 by 16 pixel isometric tile, the most common size in pixel art games, and walls are 20 pixels per floor. The front wall faces down and left and the side wall down and right, with the side a little darker so the light reads the same on every building. Download at 1× and scale with nearest filtering in your engine, or at 2× or 4×.
Roofs and details
Gable, hip, mansard, flat with a parapet, castle battlements and spires, with chimneys, rooftop water tanks and air conditioners where they fit. Add shutters, a shop awning, a sign, vines, snow or lit windows for a night map.
Same building in 2D, isometric and 3D
This tool shares its building rules with the Pixel Building Generator and the 3D Building Generator. The same type and seed give the same building in all three.
Can I use them commercially?
Yes. The buildings you make are yours to use in free and commercial games. With Pro, a town pack gives you twelve buildings in one look with a sprite sheet and a JSON file of footprints and ground anchors.