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AI 3D Model Fixer

AI 3D Model Fixer is a free browser tool for indie game developers. Fix AI 3D models for games: reduce triangles, remove floating bits, fix size, up axis and pivot, shrink textures, export a light GLB.

Image-to-3D tools like Meshy, Tripo and Rodin give you a model in a minute, but it is rarely ready for a game. It can have a few hundred thousand triangles, loose specks floating around it, a pivot somewhere in space, a size in centimetres or a hundred metres, the wrong axis pointing up and 4K textures for a prop that fills a corner of the screen. Drop the model and this tool reports what is wrong, then fixes it: it welds split vertices, reduces the triangles with meshoptimizer while keeping the UVs, removes floating bits, stands the model up, scales it to a real height, puts the pivot at its feet and shrinks the textures. Compare before and after, then download a light GLB.

Drop a model from Meshy, Tripo, Rodin or any tool
GLB, glTF, OBJ, FBX, STL, PLY or DAE · use a .glb when you can, it keeps the textures
Mesh
Keep triangles25%
Or a target
Floating bits under4%
Size and pivot
Up axis
Size
Height (m)
Pivot
Textures
Max size
Drop a model, or try the messy sample.
Grid squares are 1 m
BeforeAfterTriangles––Vertices––Size (W × H × D)––Textures––GLB file––
The report lists what is wrong with the model and what was fixed.
Pro · A ZIP with three levels of detail (full, half and a fifth of the triangles), ready for an engine LOD group. Free: the fixed GLB a few times a day. See plans

What is wrong with AI 3D models

Image-to-3D tools are made to look good in a viewer, not to run in a game. A prop that should be a few thousand triangles comes out at two or three hundred thousand. The mesh is often a soup of loose triangles that do not share their corners, so the file is three times bigger than it needs to be and the shading shows hard seams. Bits of noise float around the model. The pivot sits wherever the tool left it, so the model hangs in the air or sinks into the floor when you drop it in a scene. The size is anything from a centimetre-scale giant to a tiny toy, some tools stand models on the Z axis, and the textures are 2K or 4K PNGs.

What this tool does

Weld. Corners that sit on the same spot are joined, so the mesh becomes one connected surface. Reduce. The triangle count is cut with meshoptimizer, the same library many engines and glTF tools use. It only removes vertices, so UVs, vertex colours and skinning stay correct, and it keeps the outline of the model. Clean. Small disconnected pieces are dropped. Stand it up. Z up or X up is turned to Y up, the way Godot, Unity and three.js expect. Scale. Set a real height in metres, or turn centimetres into metres. A 1.8 m person stands next to the model so you can see it. Pivot. The origin goes to the bottom centre, so the model stands on the ground when you place it. Textures. Big textures are shrunk and colour maps are saved as JPEG, which is often the biggest saving of all.

Export

You get one GLB with the fixes baked in, plus a short report of what changed. With Pro you also get a level-of-detail set: the full result, half and a fifth of its triangles, named for an engine LOD group.

Is my model uploaded?

No. Everything happens in your browser. The sample is a deliberately messy model made in code: too many triangles, floating bits, centimetre scale, Z up and a 2K texture.

FAQ

Is AI 3D Model Fixer free?

Yes. It runs in your browser with no account and no install. Some tools have a small daily free limit, and bigger exports or extras are marked Pro on the page.

Who makes GameShipKit?

GameShipKit is made by Jaehyun Cho, a solo indie game developer who builds tools for his own games and shares them. See the About page for more.

Updated 2026-11-10 · Made by GameShipKit

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