Home / Audio / AI Sound Fixer

AI Sound Fixer

AI Sound Fixer is a free browser tool for indie game developers. Fix AI sound effects and music for games: trim silence, normalize loudness (LUFS), remove DC offset, limit peaks, fade and loop. WAV and MP3.

AI audio tools like ElevenLabs, Suno and Stable Audio give you a sound in seconds, but it rarely drops straight into a game. Sound effects start with half a second of nothing, so they feel late. One file is twice as loud as the next. Some have a DC offset that pops when they start, fake stereo that doubles the file size, peaks that clip, or a music track that clicks when it loops. Drop your files and this tool trims the silence, matches everything to one loudness, removes the offset, catches the peaks with a limiter, adds short fades and can turn a track into a seamless loop. Listen before and after, then download WAV or MP3.

Drop sound effects or music
WAV, MP3, OGG, FLAC or M4A · one file is free, a whole pack at once with Pro
What kind of sound
Preset
Trim
Silence below-48 dB
Keep before5 ms
Loudness
Make it
Target-16 LUFS
Peak ceiling-1 dB
Ends and loop
Fade in2 ms
Fade out20 ms
Crossfade400 ms
File
Sample rate
MP3 quality

Before

After

BeforeAfterLength––Silence at start / end––Loudness––Peak––DC offset––Channels · rate––
Drop an AI sound to see what is wrong with it.
Pro · Fix a whole pack at once with the same settings, all matched to one loudness, in one ZIP of WAV or MP3. Free: one file a few times a day. See plans

What is wrong with AI sounds in a game

AI audio is made to sound good on its own, not next to the other sounds in your game. Sound effects often start with a quarter or half a second of silence, so the hit plays after the hit. Loudness jumps from one file to the next because each one was made on its own. Some files carry a DC offset, a small shift of the whole wave away from zero that pops when the sound starts and wastes headroom. Many are fake stereo, two identical channels that double the size of the file. Peaks can go over full scale and crackle, and a music track that ends anywhere clicks every time it loops.

What this tool fixes

Silence. The quiet part at the start and the end is cut, with a few milliseconds kept so the attack stays sharp. Loudness. Every file is set to the same loudness in LUFS, the measure streaming services and game audio use, so a pack of effects sits at one level. Or set them all to the same peak. Peaks. A limiter holds the loudest moments under the ceiling, so raising the level never clips. DC offset is removed and fake stereo becomes mono. Fades stop clicks at the ends. Loop. For music and ambience the end is crossfaded into the start, so the track can play forever without a seam. Press Hear the loop point to listen to the join.

Which loudness to pick

The presets set sensible starting points: music around -16 LUFS, sound effects around -16 LUFS with a fast fade, UI blips a little quieter, ambience lower so it sits under everything, and voice around -18 LUFS. Mixing in your engine is still the final word, but starting from one level saves a lot of guessing.

Is my audio uploaded?

No. Everything happens in your browser. The samples are made in code with the problems AI audio often has: long silence, a low level, a DC offset and fake stereo.

FAQ

Is AI Sound Fixer free?

Yes. It runs in your browser with no account and no install. Some tools have a small daily free limit, and bigger exports or extras are marked Pro on the page.

Who makes GameShipKit?

GameShipKit is made by Jaehyun Cho, a solo indie game developer who builds tools for his own games and shares them. See the About page for more.

Updated 2026-11-10 · Made by GameShipKit

New tools every weekGet new free tools and game asset packs by email. About twice a month. Unsubscribe in one click.