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Car Designer

Pick a body: sedan, sports car, pickup truck, buggy, formula car or kart. Choose the paint and a second colour, racing stripes, a side stripe, two-tone, checkers or flames, a race number, a name on the doors, the wheels, the rim colour, the wing and the window tint, or roll a random car. The same car comes out as a top-down PNG for a 2D racer, a side view, a sprite sheet of the car turned in 8 to 64 directions from straight above or at a 3/4 angle, and a 3D GLB with separate wheels for Godot, Unity or Blender. Then drive it in the Car Handling Designer and on your own track in the Racing Track Builder.

Paint
Livery
Number
Door text
Parts
Wheels
Wing
Windows

Your car is saved in this browser. The Car Handling Designer and the Racing Track Builder drive it in 2D and 3D. Press ? for keyboard shortcuts.

Pro · 1024 px sprites, sprite sheets with 32 or 64 directions, and a game kit ZIP with the GLB facing +Z, -Z and +X, top and side images and both sprite sheets with their frame data. See plans

Drag to turn · scroll to zoom
Top-down sprite
Side view
Sprite size
Sheet view
Directions
GLB faces
Drive it →

What you get

Every car is built as a real 3D model, and the 2D images are rendered from that model, so the top-down sprite, the side view, the sprite sheet and the GLB always match. The top-down PNG has a transparent background with the car facing right, the usual direction for a car that your game rotates. The sprite sheet holds the car already turned in 8, 16, 32 or 64 steps, either from straight above or from a 3/4 angle like older racing games, with the lighting baked in. A JSON file next to it lists the angle and position of every frame.

The 3D model

The GLB uses one unit per metre with Y up. Choose which way it faces: +Z for Unity, -Z for Godot, or +X for the scripts from the Car Handling Designer. The four wheels are separate nodes named Wheel_FL, Wheel_FR, Wheel_RL and Wheel_RR, placed at the wheel centres, so you can spin them and turn the front ones in your game. Paint, glass, rims and tyres are separate materials if you want to recolour them in the engine.

Driving your car

Your design is saved in this browser. Open the Car Handling Designer to tune how it drives and drive it on a drift pad or a test track in 2D or 3D, or open the Racing Track Builder to drive it on a track you made.

Can I use the cars commercially?

Yes. The cars you make are yours to use in free and commercial games. The tool only uses generic shapes, so there are no real car brands or logos in them.

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