What this makes
Low-poly props for the space between your buildings and characters. Nature: oak, birch, pine, palm and dead trees, cactus, rocks, boulders, bushes, flowers, grass tufts, mushrooms, stumps, logs and crystals. Village and dungeon: crates, barrels, fences, signposts, lamp posts, benches, a well, a campfire, a tent, a treasure chest, gravestones, pillars, pots, hay and torches. Every prop is built from a seed, so the same seed always gives the same model, and the next seed gives a new one in the same style. The faces are flat and the colours live in the vertices, so the files are tiny and need no textures at all.
Seasons
Summer gives fresh greens. Autumn turns the leaves orange, red and gold. Winter darkens the needles and puts snow on every surface that faces up, like the top of a rock, a crate lid or a pine branch. Desert gives sandy rocks, olive leaves and dry wood. Fantasy colours the leaves purple, teal and pink and makes the mushrooms and crystals glow.
Exporting to Godot and Unity
Download a GLB file. The prop stands on the origin with y up, and one unit is one metre, so a tree is about four to six metres tall. In Godot 4, drop the GLB into the project and drag it into a scene: the vertex colours show up on their own. In Unity, import the GLB with glTFast and use a material that reads vertex colours, such as the glTF shader that comes with it. In Blender, choose File, Import, glTF.
How many triangles is a prop?
Most props are between 40 and 600 triangles on Medium detail. Low halves that and suits mobile games and large forests. High rounds the trees and rocks a little more for close-up views. The exact count is shown under the preview.
Can I use them commercially?
Yes. The props you make are yours to use in free and commercial games.