Tiny Dungeon Crew · Tiny Pixel UI · Tiny Town Buildings · Racing Kit · Survival Kit · Mars Outpost Kit · Mars Outpost 3D · Retro UI Kit · Neon City Kit · Starry Night Kit NEW
Neon City Kit
A cyberpunk city at night, built to drive through. Skyscrapers with thousands of lit windows and neon roof edges, a 165 metre mega tower with holo rings, apartment blocks with balconies, shop rows with glowing signs, modular roads and an elevated highway. Fill the streets with vending machines, food stalls, holo billboards and traffic, from taxis to hover cars.
The full pack comes with the monthly and yearly Pro plans. Free: Skyscraper A, Apartment A, Shop Row A, a straight road, a crossing, a sidewalk block, a street light, a vending machine, a holo pillar, a barrier, the black sports car and a taxi. Use them in commercial games.
Drive it in your browser
We built an 8 by 8 block city from the kit and put a sports car in it. Drift through the rain under the highway, past traffic, shop signs and hover cars. It runs right in the browser with WASD or the arrow keys, and with touch buttons on a phone. Take the ramps up onto the elevated highway, switch to the cockpit view, or race the time trial and put your lap on the weekly board.
▶ Play the drive demo
Thirteen buildings that light up the night
Four stepped skyscrapers with antennas and holo billboards, a mega tower with two neon rings, an arcology with a glass sky bridge, three apartment blocks with balconies and AC units, two shop rows packed with signs, a parking tower with lit floors and a neon pagoda. Windows, neon edges and signs use emissive materials tuned to stay sharp and readable at night, with or without bloom.
Streets on a 48 metre grid
Road tiles are 14 metres and a sidewalk block is 34, so a road plus a block makes a 48 metre grid that snaps together. There is a straight road with lane lines, a crossing with zebra stripes, a T junction, a corner, a sidewalk block with curbs and an elevated highway segment with pillars and neon rails.
Cars, taxis and hover cars
Three sports cars with neon underglow, two sedans, a taxi with a roof sign, a van, a truck with holo ads and two hover cars with glowing pads. Wheels are separate nodes, so you can spin and steer them, and sports cars have headlight and chase camera markers.
Street props
Street lights with soft light pools, a traffic light, a vending machine, a holo pillar, a holo billboard, a set of neon shop signs, a noodle stall, a bench, a trash bin, a hydrant, a barrier, a cone, an AC unit, a steam vent and a little drone.
What is inside
- Skyscrapers: 4 stepped towers, mega tower, arcology
- Low rise: 3 apartment blocks, 2 shop rows, parking tower, neon pagoda
- Roads: straight, crossing, T junction, corner, sidewalk block, highway segment
- Lights: street light, traffic light, holo pillar, holo billboard, neon sign set
- Street: vending machine, food stall, bench, trash bin, hydrant, barrier, cone, AC unit, steam vent, drone
- Vehicles: 3 sports cars, 2 sedans, taxi, van, truck, 2 hover cars
- Scene: a 4 x 4 block city with the highway
- Previews: a render of every model and the city
Godot, Unity and other engines
In Godot 4, drag a GLB into the project and it imports as a scene. We imported all 45 files in Godot 4.7.1 before release. Add a very dark purple fog for the night look. The neon stays crisp without glow, and you can add Glow for a softer halo. In Unity, add the glTFast package and drop the files into Assets. Any engine that reads glTF 2.0 works. One unit is one metre and vehicles face +Z.
Free or full pack
| Free | Pro | |
|---|---|---|
| Buildings | 3 | 13 with the mega tower |
| Road pieces | 3 | 6 with the highway |
| Street props | 4 | 15 |
| Vehicles | 2 | 10 with hover cars |
| Full city scene | ✓ | |
| Commercial use | ✓ | ✓ |
How it was made
Every model was built by AI-written code that places each shape with three.js, then exported as glTF and checked in Godot. The window and sign textures are drawn by code too. No image or 3D generation model was used. Shop signs use made-up generic words, so there are no real brands to worry about.
License
Use the models in personal and commercial games and apps, edit and recolor them, and show them in trailers and screenshots. Credit is welcome but not required. Do not resell or share the files themselves, on their own or inside another asset pack, and do not use them to train AI models.
More asset packs
Every pack has a free sample.
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