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Platformer Starter Kit

Everything for a 16 px pixel art platformer in one pack: a hero, enemies, tilesets, props and traps, effects, sounds, a UI kit and a Godot 4 example level. One playable grass level is free.

Tiny Dungeon Crew · Tiny Pixel UI · Tiny Town Buildings · Racing Kit · Survival Kit · Mars Outpost Kit · Mars Outpost 3D · Retro UI Kit · Neon City Kit · Starry Night Kit · Platformer Starter Kit NEW

Platformer Starter Kit: a pixel art hero jumping over a saw blade on grass platforms with coins, a slime, a bat and a checkpoint flag

Platformer Starter Kit

Most free packs give you one piece: a tileset here, a character there, and nothing matches. This kit is one whole 16 px platformer in one style: a hero that runs and jumps, enemies to stomp, three worlds of tiles, coins, spikes and springs, dust and sparkle effects, retro sounds, a UI kit and a Godot 4 level you can play the minute you open it.

4hero colours
6enemies
3tilesets
14effects
17sounds
Godot 4example level
Download the free sample (324 KB) Get the full kit with Pro
Pro is on in this browser. On a monthly or yearly plan the full pack is a download in your Polar purchases: open the portal, sign in with the email you used at checkout and download Platformer Starter Kit.

The full pack comes with the monthly and yearly Pro plans. Free: the red hero, the slime and the bat, the grass tileset, a coin, heart, spikes, spring, checkpoint flag, door and crate, six decorations, the sky background, 5 effects, 9 sounds, the number font and the Godot 4 example level. Use them in commercial games.

It runs the minute you open it

The Godot 4 example is a whole level: run, jump with coyote time and a jump buffer, stomp slimes, dodge a bat, collect coins, bounce on a spring, touch a checkpoint flag and reach the door. The level is drawn with letters at the top of one script, so you change the stage by typing. It was run in Godot 4.7.1. The example is in the free sample too.

The example level running in Godot 4: the hero on grass with coins, a slime, crates and a wooden platform

Three worlds, one style

Grass, cave and castle tilesets share the same layout, so a level built in one works in the others. Each has every mix of open sides, inner corners, two fill variations, a wooden platform you can jump through and a ladder. Backgrounds come as separate layers for parallax.

A grass level made with the kit
The same level with the cave tileset and background The same level with the castle tileset and background
The grass, cave and castle tilesets

A hero and six enemies

The hero has 13 frames: idle, a six-frame run, jump, fall, hurt and a two-frame defeat, in red, green, purple and blue. The slime, mushroom and spider walk, the bat and ghost fly, and the golem is a 32 px boss. Every enemy has idle, move, attack, hurt and defeat frames.

Four hero colour sheets and six enemy sheets

Things to collect, things to avoid

A spinning coin, a gem, a heart, a key, a chest and a door that open, a checkpoint flag, a spring, a ladder, a crate, a sign and a moving platform. For danger there are spikes and a spinning saw. Trees, bushes, flowers, rocks, fences, clouds and mushrooms dress the level.

All props, traps and decorations

Effects, sounds and UI

Fourteen small effects sized for a 16 px hero: jump dust, landing dust, run dust, a double jump ring, wall slide and wall jump dust, a dash burst, a skid, speed lines, a sparkle, a hit spark, a defeat puff, a pickup ring and stun stars. Seventeen retro sounds cover jumping, landing, coins, gems, stomps, damage, checkpoints, springs, doors and menus. The UI kit has a panel, buttons, six icons, ten key prompts and a number font.

The fourteen effect sheets The UI panel, buttons, icons, key prompts and number font

What is inside

  • Hero: 13 frames, 16x16, in 4 colours
  • Enemies: slime, bat, mushroom, spider, ghost, golem boss, 14 frames each
  • Tiles: grass, cave and castle, 16x16, 26 tiles each
  • Props and traps: coin, gem, heart, key, chest, door, flag, spring, ladder, crate, sign, moving platform, spikes, saw
  • Decor: tree, bush, grass, 3 flowers, rock, fence, 2 clouds, mushroom
  • Backgrounds: 7 layers, 320x180, repeat sideways
  • Effects: 14 animated sheets
  • Sounds: 17 WAV files
  • UI: panel, 2 buttons, 6 icons, 10 key prompts, number font
  • Godot 4: example level with scripts you can copy

Free or full pack

FreePro
Hero colours14
Enemies26 with a boss
Tilesets and backgroundsgrassgrass, cave, castle
Props and traps714
Decorations611
Effects514
Sounds917
UI kitnumber font✓
Godot 4 example level✓✓
Commercial use✓✓

How it was made

The pixels were placed by code written with AI help: it draws the shapes, shading and outlines. The enemies come from our Pixel Monster Generator and the effects from Pixel VFX Studio. The sounds are synthesized by code. No image or audio generation model was used. The example was run in Godot 4.7.1. There is no Unity example yet: the PNG and WAV files work in any engine.

License

Use the sprites, tiles and sounds in personal and commercial games and apps, edit and recolor them, and show them in trailers and screenshots. Credit is welcome but not required. Do not resell or share the files themselves, on their own or inside another asset pack, and do not use them to train AI models. The example scripts are free to copy and ship.

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